EXPERIENCE · NETEASE GAMES

Selected project
credits.

The work behind the numbers.

My career spans art direction for 20+ commercial PC and mobile titles. The selection below outlines my contributions across character design, UX, visual direction, and team leadership.

Selected credits, not a complete title list. Contributions vary by project; Westward Journey Online and Mobile are grouped here. All projects are collaborative productions.

2017–2024

Minecraft China

Art Director & Lead Artist

Localized the visual language and created event systems and Chinese social integration, in collaboration with Microsoft and Mojang.

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2021–2024

EVE Echoes

Senior Art Director

Led cross-team asset recreation for mobile, designed Eastern races and spaceships, and addressed mobile performance bottlenecks.

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2020–2023

Total War Battles: WARHAMMER

Art direction

Directed 2D, 3D, UX and technical-art teams; aligned production with IP supervision across strategy, gameplay and technical visuals.

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2019–2024

MARVEL Super War

Rendering & character visuals

Defined comic-style PBR shader direction, guided hero skill visuals and VFX optimization, and oversaw commercial skin production.

2016–2024

Onmyoji Arena

Art direction & production

Set art direction and reviewed quality and cost. Delivered 20 heroes in six months and established shader pipelines and style benchmarks.

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2017–2024

Super Mecha Champions

Worldbuilding & visual direction

Directed mecha and world design, supervised environment automation tools, and guided battle effects.

2019–2020

Onmyoji Idol Project

UX Lead

Created UI/UX flows and the emotional curve, drawing on idol-show aesthetics in Unreal Engine 4.

2014–2020

War for the Seas

Art Manager

Guided water and weather VFX and the visuals of large-scale naval combat in NeoX.

PC & mobile

Westward Journey Online / Mobile

3D Character Designer → Art Manager

Redesigned a classic IP for mobile, developing its cartoon style and 2.5D rendering pipeline.

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2008–2012

Zhan Hun

3D Character Designer & Pipeline Lead

Character production and art pipeline development in NeoX.

BUILDING THE TEAM

From 10 to 200+ artists.

I built and expanded the GT Art and Design Department, developing teams across technical art, UX, 2D and 3D art, and animation.

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