GAME ART DIRECTOR · CREATIVE SYSTEMS DESIGNER

Worlds worth
believing in.

I turn creative ambition into a clear visual direction.
And build the systems that help teams deliver it.

SELECTED WORK

MINECRAFT CHINA · 2017–2024

Seven years.
A world of belonging.

Player research, three directions, and a social hub built around belonging.

Explore the case study →
Minecraft China block-built world

Selected collaborative productions. Each case study identifies my role, design decisions, and the team’s work.

16 yearsat NetEase Games
10 → 200+artists · department growth
20+PC & mobile titles · art directionSelected project credits ↗

PERSONAL ART

The maker
behind the direction.

Recent 3D characters, hand-painted creatures, and 2D concepts across distinct visual styles.

Anubis — recent FinalSpark character presentation

3D MODELS · 2D CONCEPTS · ILLUSTRATION

Craft, up close.

16 projects. From mythological characters to playful graphic worlds.

Explore Personal Art →

WHAT I BRING TO A TEAM

A vision people share.
A system that delivers.

The strongest work connects creative ambition, player needs, and the realities of production.

01

Make the direction clear.

Define a visual language that supports the game. Give artists a shared reference for the decisions ahead.

02

Start with the player.

Use prototypes and feedback to understand what people can read, feel, and do. Turn those insights into the experience.

03

Help the team deliver.

Connect disciplines through visual standards, practical workflows, mentorship, and honest creative conversation.

OTHER EXPLORATIONS

ABOUT NOAH

Serious about craft.
Human about everything.

Art, leadership, and a little unexpected humor.

More about me →

LET’S BUILD WHAT’S NEXT

Have a world in mind?

Art direction. Creative leadership. Thoughtful collaboration.

Connect on LinkedIn ↗