Make the direction clear.
Define a visual language that supports the game. Give artists a shared reference for the decisions ahead.
GAME ART DIRECTOR · CREATIVE SYSTEMS DESIGNER
I turn creative ambition into a clear visual direction.
And build the systems that help teams deliver it.
SELECTED WORK
MINECRAFT CHINA · 2017–2024
Player research, three directions, and a social hub built around belonging.
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WESTWARD JOURNEY · ONLINE & MOBILE
Chinese hairstyles, dance, painterly worlds, mythical creatures, and the sound of time.
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ONMYOJI ARENA · 2016–2024
Shikigami look development, stylized rendering, and a modern Eastern brand system.
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EVE ECHOES · 2021–2024
From porcelain research to faction design, mobile production, and player response.
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TOTAL WAR BATTLES: WARHAMMER · 2020–2023
Translating a rich strategy universe into a readable mobile experience.
Explore the case study →Selected collaborative productions. Each case study identifies my role, design decisions, and the team’s work.
PERSONAL ART
Recent 3D characters, hand-painted creatures, and 2D concepts across distinct visual styles.

3D MODELS · 2D CONCEPTS · ILLUSTRATION
16 projects. From mythological characters to playful graphic worlds.
Explore Personal Art →WHAT I BRING TO A TEAM
The strongest work connects creative ambition, player needs, and the realities of production.
Define a visual language that supports the game. Give artists a shared reference for the decisions ahead.
Use prototypes and feedback to understand what people can read, feel, and do. Turn those insights into the experience.
Connect disciplines through visual standards, practical workflows, mentorship, and honest creative conversation.
OTHER EXPLORATIONS
ABOUT NOAH
Art, leadership, and a little unexpected humor.
LET’S BUILD WHAT’S NEXT
Art direction. Creative leadership. Thoughtful collaboration.
Connect on LinkedIn ↗Or send me an email